A bit complicated, but adds realism as well. For money you look at your Status Tier and roll based on that. You also get some as part of your starting Career. You get some trappings as part of your Class (which is determined by which Career you are). You get some skills and talents based on your species, but then you also get to spend up to 40 advances on skills from your Career, and also get 1 Talent from your Career as well. You can do this randomly for each one, roll but then assign to each attribute or roll again – with a declining number of XP for each option. Determine Attributes: WS, Strength etc.There’s an extra option here in that you can roll 3 times and choose the one you prefer – not as much XP as one roll though. Again either randomly or select what you want. The species options are limited to Human, Dwarf, Halfling, Wood Elf and High Elf. But the great thing is if you go with the dice then you get more starting XP, which you can spend straight away on improving your stats. Throughout the early parts of the process WFRP 4e allows you to either choose what you want to be or randomly decide. Choose species – or roll on the random table and gain some XP.
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